Hey @everyone!
We’ve been facing some issues with the Given Blade, the broken sword of the gods. The mechanics are working pretty well – I even added a “spam punisher” so that players can get the most out of the blade if they swing it rhythmically. Everything was going wonderfully…
But…
Unfortunately, I haven’t been able to make the mechanic distinguish between swinging and actually attacking. This means that if a player spams the sword right in front of a monster, the intended time reduction doesn’t trigger correctly.
So, I made a change that allows the weapon to be used normally again, though it unfortunately reduces a bit of its depth. The time (3 seconds) is now static. Players can try to swing as much as possible within those 3 seconds, or use the range finisher, which will subtract all remaining time at once.
Don’t worry though – I’ve saved the old mechanic and will try to bring it back with the help of more experienced people.
Your weapon will now function correctly, but still keep the old description. If you want, just put it in the magical bouncing box at the Soul Station and update its description there!
Thanks for your patience, everyone!
